Invent to learn

making tinkering and engineering in the classroom

Invent to learn

making tinkering and engineering in the classroom
Sylvia Libow Martinez & Gary Stager Ph D
Book - 2013

"Join the learning revolution sweeping the globe! 3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a makerspace where learning soars. The time is now to place invention and creativity ahead of worksheets and testing. Using technology to make, repair, or customize the things we need democratizes engineering, design, and computer science. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. Making, tinkering, and engineering are how people learn and work in the 21st Century. This book explores how you can join the exciting maker movement and turn any K-12 classroom into a center of innovation"--Back cover.

Saved in:

Holdings -

South Hill

Barcode Status Material Type CallNumber
37413316945999 Available Non-fiction 371.102 MARTINE
Bibliographic Details
Main Authors: Martinez, Sylvia Libow (Author), Stager, Gary (Author)
Format: Book
Language:English
Published: Torrance, CA : Constructing Modern Knowledge Press, [2013]
Subjects:

MARC

LEADER 00000cam a2200000Ii 4500
001 676942
005 20200401091700.0
006 m o d
008 130527t20132013caua b 001 0 eng d
019 |a 889628181  |a 911637687  |a 935948462  |a 953425294  |a 988925937  |a 988956880  |a 990355404  |a 992281045  |a 993374119  |a 993924118  |a 995494912  |a 1001835227  |a 1002665454  |a 1022729163  |a 1023775018  |a 1027654600  |a 1028004220  |a 1029813277  |a 1034955181  |a 1039178764  |a 1043215475  |a 1044369055  |a 1045679664  |a 1049784486  |a 1050299348  |a 1052658252  |a 1053938214  |a 1054929170  |a 1056346717  |a 1057604425  |a 1057959366  |a 1060940666  |a 1065788350  |a 1069689152  |a 1069817935  |a 1080662634  |a 1082438106 
020 |a 0989151107 
020 |a 9780989151108 
035 |a (OCoLC)844727852  |z (OCoLC)889628181  |z (OCoLC)911637687  |z (OCoLC)935948462  |z (OCoLC)953425294  |z (OCoLC)988925937  |z (OCoLC)988956880  |z (OCoLC)990355404  |z (OCoLC)992281045  |z (OCoLC)993374119  |z (OCoLC)993924118  |z (OCoLC)995494912  |z (OCoLC)1001835227  |z (OCoLC)1002665454  |z (OCoLC)1022729163  |z (OCoLC)1023775018  |z (OCoLC)1027654600  |z (OCoLC)1028004220  |z (OCoLC)1029813277  |z (OCoLC)1034955181  |z (OCoLC)1039178764  |z (OCoLC)1043215475  |z (OCoLC)1044369055  |z (OCoLC)1045679664  |z (OCoLC)1049784486  |z (OCoLC)1050299348  |z (OCoLC)1052658252  |z (OCoLC)1053938214  |z (OCoLC)1054929170  |z (OCoLC)1056346717  |z (OCoLC)1057604425  |z (OCoLC)1057959366  |z (OCoLC)1060940666  |z (OCoLC)1065788350  |z (OCoLC)1069689152  |z (OCoLC)1069817935  |z (OCoLC)1080662634  |z (OCoLC)1082438106 
040 |a YDXCP  |b eng  |e rda  |c YDXCP  |d WSO  |d SXP  |d CGP  |d E4K  |d BDX  |d CHVBK  |d OCLCF  |d DEBBG  |d ZLM  |d NCU  |d BEDGE  |d OCLCQ  |d WAU  |d KSU  |d PMD  |d III  |d S3O  |d OCL  |d GZS  |d DIBIB  |d B@L  |d I8M  |d CKK  |d OCLCO  |d WEX  |d OCLCQ  |d VBO  |d AU@  |d OCLCQ  |d KB6  |d IOW  |d UCW  |d OCLCQ 
049 |a UAGA 
082 0 4 |a 371.102  |2 23 
092 0 |a 371.102 MARTINE 
100 1 |a Martinez, Sylvia Libow,  |e author. 
245 1 0 |a Invent to learn :  |b making, tinkering, and engineering in the classroom /  |c Sylvia Libow Martinez & Gary Stager, Ph. D. 
246 3 0 |a Making, tinkering, and engineering in the classroom 
264 4 |c ©2013 
264 1 |a Torrance, CA :  |b Constructing Modern Knowledge Press,  |c [2013] 
300 |a xiii, 237 pages :  |b illustrations ;  |c 25 cm 
336 |a text  |b txt  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
380 |a nonfiction  |2 marcgt 
380 |a Book  |2 marcgt 
504 |a Includes bibliographical references (pages 227-232) and index. 
505 0 |a An insanely brief and incomplete history of making -- Learning -- Thinking about thinking -- What makes a good project? -- Teaching -- Making today -- The game changers -- Stuff -- Shaping the learning environment -- Student leadership -- Make your own maker day -- Making the case -- Do unto ourselves -- Resources to explore. 
520 |a "Join the learning revolution sweeping the globe! 3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a makerspace where learning soars. The time is now to place invention and creativity ahead of worksheets and testing. Using technology to make, repair, or customize the things we need democratizes engineering, design, and computer science. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. Making, tinkering, and engineering are how people learn and work in the 21st Century. This book explores how you can join the exciting maker movement and turn any K-12 classroom into a center of innovation"--Back cover. 
650 0 |a Creative teaching. 
650 0 |a Effective teaching. 
650 0 |a Classroom environment. 
650 0 |a Educational technology. 
650 0 |a Makerspaces. 
700 1 |a Stager, Gary,  |e author. 
776 0 8 |i Online version:  |a Martinez, Sylvia Libow.  |t Invent to learn.  |d Torrance, California : Constructing Modern Knowledge Press, ©2013  |z 9780989151115  |w (OCoLC)884987174 
998 |a 2019.01.25 
999 f f |i 09e85874-e62d-5eec-818e-36fc9e3a069d  |s b6fb0cd2-377a-5dcd-b7c8-3b8ab8ee7dfe  |t 0 
952 f f |p Standard Circulation  |a City of Spokane  |b Spokane Public Library  |c Branches  |d South Hill  |t 0  |e 371.102 MARTINE  |h Dewey Decimal classification  |i Non-fiction  |m 37413316945999