Changing lives through virtual reality
Book - 2021
"Virtual reality is having a huge impact on how people play, shop, do business, and just live their lives today. It may seem odd to think of developments in a virtual, "unreal" world changing the lives of people in the real world, but that's exactly what is happening every day. Surgeons, engineers, shoppers and students are peering into VR headsets as the future comes into focus today"--
Saved in:
Holdings -
Glover Middle School
Barcode | Status | Material Type | CallNumber | Availability |
---|---|---|---|---|
37413319005858 | Available | Tween Nonfiction | 006.8 ROLAND | Place a Hold |
Main Author: | |
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Format: | Book |
Language: | English |
Published: |
San Diego, CA :
ReferencePoint Press,
[2021]
|
Series: | The tech effect
|
Subjects: |
MARC
LEADER | 00000pam a2200000 i 4500 | ||
---|---|---|---|
001 | 736008 | ||
005 | 20210901090900.0 | ||
008 | 200124s2021 caua j b 001 0 eng | ||
010 | |a 2020002100 | ||
020 | |a 9781682828496 |q (library binding) | ||
020 | |a 1682828492 | ||
035 | |a (DLC) 2020002100 | ||
040 | |a DLC |b eng |e rda |c DLC |d IMmBT | ||
042 | |a pcc | ||
082 | 0 | 0 | |a 006.8 |2 23 |
092 | 0 | |a 006.8 ROLAND | |
100 | 1 | |a Roland, James, |e author. | |
245 | 1 | 0 | |a Changing lives through virtual reality / |c James Roland. |
264 | 1 | |a San Diego, CA : |b ReferencePoint Press, |c [2021] | |
300 | |a 80 pages : |b illustrations (chiefly color) ; |c 25 cm. | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a unmediated |b n |2 rdamedia | ||
338 | |a volume |b nc |2 rdacarrier | ||
490 | 0 | |a The tech effect | |
504 | |a Includes bibliographical references (pages 67-71) and index. | ||
520 | |a "Virtual reality is having a huge impact on how people play, shop, do business, and just live their lives today. It may seem odd to think of developments in a virtual, "unreal" world changing the lives of people in the real world, but that's exactly what is happening every day. Surgeons, engineers, shoppers and students are peering into VR headsets as the future comes into focus today"-- |c Provided by publisher. | ||
521 | 2 | |a Grades 10-12. | |
650 | 0 | |a Virtual reality |x Social aspects. | |
776 | 0 | 8 | |i Online version: |a Roland, James. |t Changing lives through virtual reality |d San Diego, CA : ReferencePoint Press, [2021] |z 9781682828502 |w (DLC) 2020002101 |
949 | |b 37413319005858 |c tweennf |d prta |e 006.8 ROLAND |g spsglov |h 32.00 |q 1672965 | ||
998 | |a 2021.08.11 | ||
999 | f | f | |i 529dccb9-b0d9-549e-a972-1aec57772abf |s f895bf19-4628-5dc6-9d25-994b4932e5fa |t 0 |
952 | f | f | |p Standard Circulation |a Spokane Public Schools |b Schools |c Middle |d Glover Middle School |t 0 |e 006.8 ROLAND |h Dewey Decimal classification |i Tween Nonfiction |j None |m 37413319005858 |