Everything to play for
how videogames are changing the world
Everything to play for
how videogames are changing the world
Book - 2024
"The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Marijam Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good"--
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Barcode | Status | Material Type | CallNumber |
---|---|---|---|
37413322282288 | Checked out | New Adult Non-Fiction | 794.8 DID |
Main Author: | |
---|---|
Format: | Book |
Language: | English |
Published: |
London ; Brooklyn, NY:
Verso,
2024.
|
Edition: | First edition paperback. |
Subjects: |
MARC
LEADER | 00000cam a2200000 i 4500 | ||
---|---|---|---|
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008 | 240411t20242024enk b 001 0 eng | ||
005 | 20241105174707.6 | ||
010 | |a 2024014080 | ||
020 | |a 9781804293249 | ||
020 | |a 1804293245 | ||
035 | |a (OCoLC)1398567771 | ||
040 | |a DLC |b eng |e rda |c DLC |d OCLCO |d BRL |d OCO |d JAS |d YDX |d SDD | ||
042 | |a pcc | ||
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092 | |a 794.8 DID | ||
100 | 1 | |a Did, Marijam, |e author. |0 http://id.loc.gov/authorities/names/n2024020076 | |
245 | 1 | 0 | |a Everything to play for : |b how videogames are changing the world / |c by Marijam Did. |
250 | |a First edition paperback. | ||
264 | 1 | |a London ; |a Brooklyn, NY: |b Verso, |c 2024. | |
264 | 4 | |c Ã2024 | |
300 | |a 279 pages ; |c 21 cm | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a unmediated |b n |2 rdamedia | ||
338 | |a volume |b nc |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Introduction: Main menu -- Tutorial: History -- Level I: The theme -- Level II: Communities -- Level III: Efficacy -- Level IV: Modes of production -- Conclusion: Final boss. | |
520 | |a "The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Marijam Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good"-- |c Provided by publisher. | ||
650 | 0 | |a Video games |x History. | |
650 | 0 | |a Video games industry. |0 http://id.loc.gov/authorities/subjects/sh2006005259 | |
938 | |a YBP Library Services |b YANK |n 20499343 | ||
938 | |a Brodart |b BROD |n 135966426 | ||
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952 | f | f | |p Standard Circulation |a City of Spokane |b Spokane Public Library |c Branches |d Shadle |t 0 |e 794.8 DID |i New Adult Non-Fiction |m 37413322282288 |