Everything to play for

how videogames are changing the world

Everything to play for

how videogames are changing the world
by Marijam Did
Book - 2024

"The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Marijam Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good"--

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Barcode Status Material Type CallNumber
37413322282288 Checked out New Adult Non-Fiction 794.8 DID
Bibliographic Details
Main Author: Did, Marijam (Author)
Format: Book
Language:English
Published: London ; Brooklyn, NY: Verso, 2024.
Edition:First edition paperback.
Subjects:

MARC

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245 1 0 |a Everything to play for :  |b how videogames are changing the world /  |c by Marijam Did. 
250 |a First edition paperback. 
264 1 |a London ;  |a Brooklyn, NY:  |b Verso,  |c 2024. 
264 4 |c Ã2024 
300 |a 279 pages ;  |c 21 cm 
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337 |a unmediated  |b n  |2 rdamedia 
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504 |a Includes bibliographical references and index. 
505 0 |a Introduction: Main menu -- Tutorial: History -- Level I: The theme -- Level II: Communities -- Level III: Efficacy -- Level IV: Modes of production -- Conclusion: Final boss. 
520 |a "The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Marijam Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good"--  |c Provided by publisher. 
650 0 |a Video games  |x History. 
650 0 |a Video games industry.  |0 http://id.loc.gov/authorities/subjects/sh2006005259 
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