Developing 2D games with Unity

independent game programming with C#
Jared Halpern
Book - 2019

"Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game"--Publisher's website.

में बचाया:

Holdings -

South Hill

Barcode Status Material Type CallNumber Availability
37413316948654 उपलब्ध Non-fiction 794.85 HALPERN  होल्ड करें
ग्रंथसूची विवरण
मुख्य लेखक: Halpern, Jared (लेखक)
स्वरूप: पुस्तक
भाषा:English
प्रकाशित: [New York, New York] : Apress, [2019]
विषय:

MARC

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020 |a 9781484237717  |q (paperback) 
020 |a 1484237714  |q (paperback) 
035 |a (OCoLC)1037063830 
040 |a YDX  |b eng  |e rda  |c YDX  |d BDX  |d OCLCQ  |d DAC  |d IBI  |d OCLCF 
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092 0 |a 794.85 HALPERN 
100 1 |a Halpern, Jared,  |e author. 
245 1 0 |a Developing 2D games with Unity :  |b independent game programming with C# /  |c Jared Halpern. 
264 1 |a [New York, New York] :  |b Apress,  |c [2019] 
264 2 |a New York, NY :  |b Distributed to the book trade worldwide by Springer Science+Business Media 
264 4 |c ©2019 
300 |a xxii, 383 pages :  |b color illustrations ;  |c 24 cm 
336 |a text  |b txt  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
500 |a Place of publication from publisher's website. 
504 |a Includes bibliographical references and index. 
505 0 |a Games and game engines -- Introduction to Unity -- Foundations -- World building -- Assembling the nuts and bolts -- Health and inventory -- Characters, coroutines, and spawn points -- Artificial intelligence and slingshots. 
520 |a "Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game"--Publisher's website. 
630 0 0 |a Unity (Electronic resource) 
650 0 |a Computer games  |x Programming. 
650 0 |a Real-time programming. 
650 0 |a Computer graphics. 
650 0 |a C# (Computer program language) 
998 |a 2019.06.25 
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952 f f |p Standard Circulation  |a City of Spokane  |b Spokane Public Library  |c Branches  |d South Hill  |t 0  |e 794.85 HALPERN  |h Dewey Decimal classification  |i Non-fiction  |j None  |m 37413316948654