Developing 2D games with Unity
independent game programming with C#
Developing 2D games with Unity
independent game programming with C#
Book - 2019
"Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game"--Publisher's website.
Saved in:
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South Hill
| Barcode | Status | Material Type | CallNumber |
|---|---|---|---|
| 37413316948654 | Available | Non-fiction | 794.85 HALPERN |
| Main Author: | |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
[New York, New York] :
Apress,
[2019]
|
| Subjects: |
MARC
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|---|---|---|---|
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| 005 | 20210307082500.0 | ||
| 008 | 180523t20192019nyua b 001 0 eng d | ||
| 010 | |a 2018963589 | ||
| 020 | |a 9781484237717 |q (paperback) | ||
| 020 | |a 1484237714 |q (paperback) | ||
| 035 | |a (OCoLC)1037063830 | ||
| 040 | |a YDX |b eng |e rda |c YDX |d BDX |d OCLCQ |d DAC |d IBI |d OCLCF | ||
| 049 | |a UAGA | ||
| 092 | 0 | |a 794.85 HALPERN | |
| 100 | 1 | |a Halpern, Jared, |e author. | |
| 245 | 1 | 0 | |a Developing 2D games with Unity : |b independent game programming with C# / |c Jared Halpern. |
| 264 | 1 | |a [New York, New York] : |b Apress, |c [2019] | |
| 264 | 2 | |a New York, NY : |b Distributed to the book trade worldwide by Springer Science+Business Media | |
| 264 | 4 | |c ©2019 | |
| 300 | |a xxii, 383 pages : |b color illustrations ; |c 24 cm | ||
| 336 | |a text |b txt |2 rdacontent | ||
| 337 | |a unmediated |b n |2 rdamedia | ||
| 338 | |a volume |b nc |2 rdacarrier | ||
| 500 | |a Place of publication from publisher's website. | ||
| 504 | |a Includes bibliographical references and index. | ||
| 505 | 0 | |a Games and game engines -- Introduction to Unity -- Foundations -- World building -- Assembling the nuts and bolts -- Health and inventory -- Characters, coroutines, and spawn points -- Artificial intelligence and slingshots. | |
| 520 | |a "Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game"--Publisher's website. | ||
| 630 | 0 | 0 | |a Unity (Electronic resource) |
| 650 | 0 | |a Computer games |x Programming. | |
| 650 | 0 | |a Real-time programming. | |
| 650 | 0 | |a Computer graphics. | |
| 650 | 0 | |a C# (Computer program language) | |
| 998 | |a 2019.06.25 | ||
| 999 | f | f | |i 7f2a2171-5ac6-5863-9bf4-61f1d24a1007 |s c0520cc8-e44b-5e0b-9c79-3c41ab8454d8 |t 0 |
| 952 | f | f | |p Standard Circulation |a City of Spokane |b Spokane Public Library |c Branches |d South Hill |t 0 |e 794.85 HALPERN |h Dewey Decimal classification |i Non-fiction |m 37413316948654 |