Developing 2D games with Unity
independent game programming with C#
Book - 2019
"Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game"--Publisher's website.
محفوظ في:
Holdings -
South Hill
Barcode | Status | Material Type | CallNumber | Availability |
---|---|---|---|---|
37413316948654 | Awaiting pickup | Non-fiction | 794.85 HALPERN | إستدعي هذه النسخة |
المؤلف الرئيسي: | |
---|---|
التنسيق: | كتاب |
اللغة: | English |
منشور في: |
[New York, New York] :
Apress,
[2019]
|
الموضوعات: |
MARC
LEADER | 00000cam a2200000Ii 4500 | ||
---|---|---|---|
001 | 685492 | ||
005 | 20210307082500.0 | ||
008 | 180523t20192019nyua b 001 0 eng d | ||
010 | |a 2018963589 | ||
020 | |a 9781484237717 |q (paperback) | ||
020 | |a 1484237714 |q (paperback) | ||
035 | |a (OCoLC)1037063830 | ||
040 | |a YDX |b eng |e rda |c YDX |d BDX |d OCLCQ |d DAC |d IBI |d OCLCF | ||
049 | |a UAGA | ||
092 | 0 | |a 794.85 HALPERN | |
100 | 1 | |a Halpern, Jared, |e author. | |
245 | 1 | 0 | |a Developing 2D games with Unity : |b independent game programming with C# / |c Jared Halpern. |
264 | 1 | |a [New York, New York] : |b Apress, |c [2019] | |
264 | 2 | |a New York, NY : |b Distributed to the book trade worldwide by Springer Science+Business Media | |
264 | 4 | |c ©2019 | |
300 | |a xxii, 383 pages : |b color illustrations ; |c 24 cm | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a unmediated |b n |2 rdamedia | ||
338 | |a volume |b nc |2 rdacarrier | ||
500 | |a Place of publication from publisher's website. | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Games and game engines -- Introduction to Unity -- Foundations -- World building -- Assembling the nuts and bolts -- Health and inventory -- Characters, coroutines, and spawn points -- Artificial intelligence and slingshots. | |
520 | |a "Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game"--Publisher's website. | ||
630 | 0 | 0 | |a Unity (Electronic resource) |
650 | 0 | |a Computer games |x Programming. | |
650 | 0 | |a Real-time programming. | |
650 | 0 | |a Computer graphics. | |
650 | 0 | |a C# (Computer program language) | |
998 | |a 2019.06.25 | ||
999 | f | f | |i 7f2a2171-5ac6-5863-9bf4-61f1d24a1007 |s c0520cc8-e44b-5e0b-9c79-3c41ab8454d8 |t 0 |
952 | f | f | |p Standard Circulation |a City of Spokane |b Spokane Public Library |c Branches |d South Hill |t 0 |e 794.85 HALPERN |h Dewey Decimal classification |i Non-fiction |m 37413316948654 |