Play at work

how games inspire breakthrough thinking

Play at work

how games inspire breakthrough thinking
Adam L Penenberg
Book - 2013

"Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results"--

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Indian Trail

Barcode Status Material Type CallNumber
37413314909252 متاح Non-fiction 658.4035 PENENBE
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Penenberg, Adam L.
التنسيق: كتاب
اللغة:English
منشور في: New York : Portfolio/Penguin, c2013.
الموضوعات:

MARC

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100 1 |a Penenberg, Adam L. 
245 1 0 |a Play at work :  |b how games inspire breakthrough thinking /  |c Adam L. Penenberg. 
260 |a New York :  |b Portfolio/Penguin,  |c c2013. 
300 |a 244 p. ;  |c 24 cm. 
520 |a "Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results"--  |c Provided by publisher. 
504 |a Includes bibliographical references (p. 207-236) and index. 
505 0 |a Gameful design -- Serious play -- Games at work. 
650 0 |a Management games. 
650 0 |a Creative thinking. 
650 0 |a Problem solving. 
650 0 |a Play. 
650 0 |a Work environment. 
998 |a 2013.11.14 
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