Holmes, M. T. (2016). Designing creatures & characters: How to build an artist's portfolio for video games, film, animation, and more. Impact Books.
Chicago Style (17th ed.) CitationHolmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation, and More. Cincinnati, Ohio: Impact Books, 2016.
MLA (8th ed.) CitationHolmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation, and More. Impact Books, 2016.
Warning: These citations may not always be 100% accurate.