Holmes, M. T. (2016). Designing creatures & characters: How to build an artist's portfolio for video games, film, animation, and more. Impact Books.
Cita Chicago Style (17a ed.)Holmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation, and More. Cincinnati, Ohio: Impact Books, 2016.
Cita MLA (8a ed.)Holmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation, and More. Impact Books, 2016.
Precaución: Estas citas no son 100% exactas.