Substance Designer 2018 Essential Training
Substance Designer 2018 Essential Training
Electronic Video - 2018
Learn how to create 3D textures with Substance Designer 2018. Find out how to use the atomic nodes, graphs, and functions to generate texture maps for game engines like Unreal 4.
Đã lưu trong:
Holdings -
| Tác giả của công ty: | |
|---|---|
| Tác giả khác: | |
| Định dạng: | Điện tử Video |
| Ngôn ngữ: | English |
| Được phát hành: |
Carpenteria, CA
linkedin.com,
2018.
|
| Những chủ đề: | |
| Truy cập trực tuyến: | View course details on linkedin.com/learning |
MARC
| LEADER | 00000ngm a22000003i 4500 | ||
|---|---|---|---|
| 001 | LDC761922 | ||
| 003 | LDC | ||
| 005 | 20241219214933.6 | ||
| 006 | m c | ||
| 007 | cr cna a | ||
| 008 | 241219s2018 cau243 o vleng d | ||
| 040 | |a linkedin.com |b eng | ||
| 050 | 4 | |a LDC761922 | |
| 100 | 1 | |a Bradley, Joel |e speaker. | |
| 245 | 1 | 0 | |a Substance Designer 2018 Essential Training. |c with Joel Bradley |
| 264 | 1 | |a Carpenteria, CA |b linkedin.com, |c 2018. | |
| 306 | |a 04h:03m:07s | ||
| 337 | |a computer |2 rdamedia | ||
| 338 | |a online resource |2 rdacarrier | ||
| 500 | |a 12/18/201812:00:00AM | ||
| 520 | |a Learn how to create 3D textures with Substance Designer 2018. Find out how to use the atomic nodes, graphs, and functions to generate texture maps for game engines like Unreal 4. | ||
| 511 | 1 | |a Presenter: Joel Bradley | |
| 520 | |a Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. Learn the essentials of Substance Designer 2018, in this introductory training course. Instructor Joel Bradley begins with an overview of a prebuilt Substance graph, demonstrating the strengths and nondestructive workflow of Substance Designer. He covers basics, such as navigating the substance Designer interface, adjusting important preferences, importing meshes and maps, and using the 2D, 3D, and Graph views. He then moves onto the large array of essential "atomic" nodes in Substance Designer, including the Blend, Curve, Slope Blur, Normal, Gradient, and Water Level nodes. These nodes comprise the heart of the Substance Designer workflow. Then learn how to create a custom environmental panorama from scratch, and explore more advanced topics such as MDL materials, functions, and FX-Maps. Finally, Joel closes out the course by putting a substance to use, showing how to import a substance package into a game engine such as Unreal Engine 4. | ||
| 538 | |a Latest version of the following browsers: Chrome, Safari, Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScript and cookies must be enabled. A broadband Internet connection. | ||
| 655 | 4 | |a Instructional films. |2 lcgft | |
| 655 | 4 | |a Educational films. |2 lcgft | |
| 710 | 2 | |a linkedin.com (Firm) | |
| 856 | 4 | 0 | |u https://www.linkedin.com/learning/substance-designer-2018-essential-training?u=95224889&auth=true |z View course details on linkedin.com/learning |
| 092 | |a ONLINE CLASS | ||