Unreal Engine Global Illumination for Architectural Visualization

Unreal Engine Global Illumination for Architectural Visualization

with Brian Bradley
Electronic Video - 2019

Learn how to use Lightmass Global Illumination to light architectural visualization projects in Unreal.

Saved in:

Holdings -

Bibliographic Details
Corporate Author: linkedin.com (Firm)
Other Authors: Bradley, Brian (Speaker)
Format: Electronic Video
Language:English
Published: Carpenteria, CA linkedin.com, 2019.
Subjects:
Online Access:View course details on linkedin.com/learning

MARC

LEADER 00000ngm a22000003i 4500
001 LDC786884
003 LDC
005 20241219214933.7
006 m c
007 cr cna a
008 241219s2019 cau090 o vleng d
040 |a linkedin.com  |b eng 
050 4 |a LDC786884 
100 1 |a Bradley, Brian  |e speaker. 
245 1 0 |a Unreal Engine: Global Illumination for Architectural Visualization.  |c with Brian Bradley 
264 1 |a Carpenteria, CA  |b linkedin.com,  |c 2019. 
306 |a 01h:30m:49s 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
500 |a 6/13/201912:00:00AM 
520 |a Learn how to use Lightmass Global Illumination to light architectural visualization projects in Unreal. 
511 1 |a Presenter: Brian Bradley 
520 |a Anyone who uses Unreal Engine for real-time visualization knows how important good lighting is to your presentation. Global Illumination is the best way to simulate how light behaves in the real world. In this course, Brian Bradley shows key settings and best practices for architects, designers, and artists looking to incorporate the Lightmass Global Illumination (GI) solver into their visualization process. Learn how to create lightmaps for a level, focus Lightmass GI calculations to put your computing resources to best use, understand how materials affect lighting, and set up light portals that are quick, clean, and production ready. Plus, discover how to work with area shadows and high-dynamic-range images (HDRIs), and see how adjustments to static lighting scale affects quality. Brian also introduces advanced topics, such as lighting animated objects with GI and controlling color bleed. 
538 |a Latest version of the following browsers: Chrome, Safari, Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScript and cookies must be enabled. A broadband Internet connection. 
655 4 |a Instructional films.  |2 lcgft 
655 4 |a Educational films.  |2 lcgft 
710 2 |a linkedin.com (Firm) 
856 4 0 |u https://www.linkedin.com/learning/unreal-engine-global-illumination-for-architectural-visualization?u=95224889&auth=true  |z View course details on linkedin.com/learning 
092 |a ONLINE CLASS