Following instructions
using control
Following instructions
using control
Book - 2018
Introduces readers to the concepts of using control and following instructions and how these are important to learning computer programming, such as in creating a video game. Includes a glossary of programming terms and suggestions for further reading.
Enregistré dans:
Holdings -
Flett Middle School
| Barcode | Status | Material Type | CallNumber |
|---|---|---|---|
| 37413320726682 | Walk-in only | Tween Nonfiction | 005.1 SCHMERM |
| Auteur principal: | |
|---|---|
| Format: | Livre |
| Langue: | English |
| Publié: |
New York :
Cavendish Square,
2018.
|
| Édition: | First edition. |
| Collection: | Everyday coding.
|
| Sujets: |
MARC
| LEADER | 00000pam a2200000 i 4500 | ||
|---|---|---|---|
| 001 | 871457 | ||
| 008 | 170727s2018 nyua j b 001 0 eng | ||
| 005 | 20240521122720.2 | ||
| 010 | |a 2017027682 | ||
| 020 | |a 9781502629890 | ||
| 035 | |a (MnBnMLM)MLM06195578 | ||
| 040 | |a DLC |b eng |e rda |c DLC |d MnBnMLM | ||
| 042 | |a pcc | ||
| 050 | 0 | 0 | |a QA76.6 |b .S3854 2018 |
| 082 | 0 | 0 | |a 005.1 |2 23 |
| 092 | |a 005.1 SCHMERM | ||
| 100 | 1 | |a Schmermund, Elizabeth, |e author. | |
| 245 | 1 | 0 | |a Following instructions : |b using control / |c Elizabeth Schmermund. |
| 250 | |a First edition. | ||
| 264 | 1 | |a New York : |b Cavendish Square, |c 2018. | |
| 300 | |a 32 pages : |b color illustrations ; |c 23 cm. | ||
| 336 | |a text |b txt |2 rdacontent | ||
| 337 | |a unmediated |b n |2 rdamedia | ||
| 338 | |a volume |b nc |2 rdacarrier | ||
| 490 | 1 | |a Everyday coding | |
| 504 | |a Includes bibliographical references and index. | ||
| 505 | 0 | |a Introduction : rules and order -- A closer look at using control -- Using control in everyday life -- Bringing it all together. | |
| 510 | 3 | |a School Library Connection, |b 8/2018 | |
| 510 | 3 | |a School Library Journal, |b 4/2018 | |
| 520 | |a Introduces readers to the concepts of using control and following instructions and how these are important to learning computer programming, such as in creating a video game. Includes a glossary of programming terms and suggestions for further reading. | ||
| 521 | 2 | |a 3-6. | |
| 650 | 0 | |a Computer programming. | |
| 830 | 0 | |a Everyday coding. | |
| 980 | |a SPS Sacajawea |h 005.1 SCHMERM |m 30.21 |o 37413321305700 |r Standard Circulation |d Tween Nonfiction | ||
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| 952 | f | f | |p Standard Circulation |a Spokane Public Schools |b Schools |c Middle |d Flett Middle School |t 0 |e 005.1 SCHMERM |i Tween Nonfiction |m 37413320726682 |
| 952 | f | f | |p Standard Circulation |t 1 |e 005.1 SCHMERM |i Tween Nonfiction |m 37413321122097 |
| 952 | f | f | |p Standard Circulation |t 1 |e 005.1 SCHMERM |i Tween Nonfiction |m 37413321700934 |
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| 952 | f | f | |p Standard Circulation |t 1 |e 005.1 SCHMERM |i Tween Nonfiction |m 37413321305700 |