Playing with reality

how games have shaped our world

Playing with reality

how games have shaped our world
Kelly Clancy
Book - 2024

"A wide-ranging intellectual history that reveals how important games have been to human progress, and what's at stake when we forget what games we're really playing. We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. Games are an essential aspect of humanity and a powerful tool for modeling reality. They're also a lot of fun. But games can be dangerous, especially when we mistake the model worlds of games for reality itself and let gamification co-opt human decision making. Playing with Reality explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, political science, evolutionary biology, the development of computers and AI, cutting-edge neuroscience, and cognitive psychology. Neuroscientist and physicist Kelly Clancy shows how intertwined games have been with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behavior and brought us to the brink of annihilation-yet still underlies basic assumptions in economics, politics, and technology design. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. In this revelatory new work, Clancy makes the bold argument that the human fascination with games is the key to understanding our nature and our actions"--

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Barcode Status Material Type CallNumber
37413322174790 Available Non-fiction 793 CLANCY
Bibliographic Details
Main Author: Clancy, Kelly (Neuroscientist) (Author)
Format: Book
Language:English
Published: New York : Riverhead Books, [2024]
Subjects:

MARC

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245 1 0 |a Playing with reality :  |b how games have shaped our world /  |c Kelly Clancy. 
264 1 |a New York :  |b Riverhead Books,  |c [2024] 
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300 |a 360 pages ;  |c 24 cm 
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504 |a Includes bibliographical references (pages [309]-347) and index. 
505 0 0 |g Part 1: How to know the Unknown --  |t The Play of Creation --  |t How Heaven Works --  |t Dice Playing Good --  |g Part 2: Naming the Game --  |t Kriegspiel, the Science of War --  |t Rational Foolds --  |t The Clothes Have No Emperor --  |t A Map that Warms the Territory --  |g Part 3: Building Better Players --  |t Chess, the Drosophila of Intelligence --  |t The End of Evolution --  |t Nous Ex Machina --  |t Cogito Ergo Zero Sum --  |g Part 4: Building Better Games --  |t SimCity --  |t Moral Geometry: Playing Utopia --  |t Mechanism Design: Building Games Where Everyone Wins 
520 |a "A wide-ranging intellectual history that reveals how important games have been to human progress, and what's at stake when we forget what games we're really playing. We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. Games are an essential aspect of humanity and a powerful tool for modeling reality. They're also a lot of fun. But games can be dangerous, especially when we mistake the model worlds of games for reality itself and let gamification co-opt human decision making. Playing with Reality explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, political science, evolutionary biology, the development of computers and AI, cutting-edge neuroscience, and cognitive psychology. Neuroscientist and physicist Kelly Clancy shows how intertwined games have been with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behavior and brought us to the brink of annihilation-yet still underlies basic assumptions in economics, politics, and technology design. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. In this revelatory new work, Clancy makes the bold argument that the human fascination with games is the key to understanding our nature and our actions"--  |c Provided by publisher. 
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650 0 |a Video games  |x Social aspects. 
650 0 |a War games.  |0 http://id.loc.gov/authorities/subjects/sh85145176 
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