How to defend your lair

Keith Ammann
Book - 2022

"The world is a dangerous place--especially when you're up to no good. Whether you're a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone's going to come at you. Probably more than one someone. You can't know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You'll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones."-- Page 2 of cover.

Saved in:

Holdings -

Hillyard

Barcode Status Material Type CallNumber Availability
37413322040611 Available New Adult Non-Fiction 793.93 AMMANN  Place a Hold
Bibliographic Details
Main Author: Ammann, Keith (Author)
Format: Book
Language:English
Published: New York : Saga Press, an imprint of Simon & Schuster, Inc., 2022.
Edition:First Saga Press hardcover edition.
Series:The monsters know what they're doing ; 4
Subjects:

MARC

LEADER 00000cam a2200000 i 4500
001 939670
008 221117s2022 nyuab 000 0 eng d
005 20240328162542.5
010 |a  2022950166 
020 |a 9781982171353  |q (hardcover) 
020 |a 1982171359  |q (hardcover) 
035 |a (OCoLC)1350639193 
040 |a UKMGB  |b eng  |e rda  |c DLC  |d UKMGB  |d OCLCF  |d JCX  |d BDX  |d GO4  |d HCO  |d OCL  |d OCLCO  |d UAG 
042 |a lccopycat 
049 |a UAGA 
082 0 4 |a 793.93  |2 23 
092 |a 793.93 AMMANN 
100 1 |a Ammann, Keith,  |e author. 
245 1 0 |a How to defend your lair /  |c Keith Ammann. 
250 |a First Saga Press hardcover edition. 
264 1 |a New York :  |b Saga Press, an imprint of Simon & Schuster, Inc.,  |c 2022. 
300 |a xiii, 329 pages :  |b illustrations, maps ;  |c 23 cm. 
336 |a text  |b txt  |2 rdacontent 
336 |a still image  |b sti  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
490 0 |a The monsters know what they're doing ;  |v 4 
500 |a "Unlike my previous books, this one contains an abundance of information that applies regardless of which tabletop roleplaying game system you're using, so players of games other than D&D can find plenty to use in it." -- note from author. 
505 0 |a Principles of defense -- Terrain -- Defensive magic -- Humanoid (and nonhumanoid) resources -- Budgeting -- Battle strategy -- Taking prisoners -- Sixteen lairs. 
520 |a "The world is a dangerous place--especially when you're up to no good. Whether you're a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone's going to come at you. Probably more than one someone. You can't know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You'll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones."-- Page 2 of cover. 
650 0 |a Dungeons and Dragons (Game)  |v Handbooks, manuals, etc. 
650 0 |a Fantasy games  |v Handbooks, manuals, etc. 
650 0 |a Strategy  |x Games. 
655 7 |a Handbooks and manuals.  |2 lcgft 
938 |a Brodart  |b BROD  |n 131936883 
994 |a C0  |b UAG 
999 f f |s ed43f3f8-0712-4b33-9dc0-6b62ad5e1f90  |i bc7842ce-1d54-4afd-af30-b77c2566f62f  |t 0 
952 f f |p Standard Circulation  |a City of Spokane  |b Spokane Public Library  |c Branches  |d Hillyard  |t 0  |e 793.93 AMMANN  |i New Adult Non-Fiction  |m 37413322040611