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| 001 |
870369 |
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190328s2019 mnua j b 001 0 eng d |
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20240521121958.5 |
| 020 |
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|a 9781632356369
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| 035 |
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|a (MnBnMLM)MLM06475264
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|d MnBnMLM
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4 |
|a 794.8
|2 23
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| 092 |
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|a 794.8 KALLIO
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| 100 |
1 |
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|a Kallio, Jamie,
|e author.
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| 245 |
1 |
4 |
|a The 12 biggest breakthroughs in gaming technology /
|c by Jamie Kallio.
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| 246 |
3 |
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|a Twelve biggest breakthroughs in gaming technology
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| 264 |
|
1 |
|a Mankato, MN :
|b 12 Story Library,
|c [2019]
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| 300 |
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|a 32 pages :
|b illustrations (chiefly color) ;
|c 24 cm.
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| 336 |
|
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|a text
|b txt
|2 rdacontent
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| 337 |
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|a unmediated
|b n
|2 rdamedia
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| 338 |
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|a volume
|b nc
|2 rdacarrier
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| 490 |
1 |
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|a Technology breakthroughs II
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| 504 |
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|a Includes bibliographical references and index.
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| 505 |
0 |
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|a Gaming consoles bring video games home -- PC gaming becomes popular -- Cartridges give way to DVDs -- Controllers take many forms -- Graphics become more realistic -- Motion control lets players in on the action -- Players see through their character's eyes -- Face and voice recognition add new dimensions -- Virtual reality brings players inside the game -- Augmented reality combines real world and game world -- Mobile gaming lets people play anywhere -- MMO games support large numbers of players -- Fact sheet.
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| 520 |
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|a Highlights twelve advances in gaming technology ranging from the first home game console released in 1972 and the evolution of video game controllers to modern mobile games and massively multiplayer games. Includes text-related questions, resource for further information, a QR code for further online resources, and color photographs.
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| 521 |
2 |
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|a 3-6.
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| 521 |
8 |
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|a 760
|b Lexile.
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| 650 |
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0 |
|a Video games industry
|x History.
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| 650 |
|
0 |
|a Video games
|x History.
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| 650 |
|
0 |
|a Video games
|x Design.
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| 830 |
|
0 |
|a Technology breakthroughs II.
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| 980 |
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|a SPS Sacajawea
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