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00000pam a2200000 i 4500 |
| 001 |
871397 |
| 008 |
191119s2021 mnua j b 001 0 eng |
| 005 |
20240521122727.0 |
| 010 |
|
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|a 2019051165
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| 020 |
|
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|a 9781541597341
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| 035 |
|
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|a (MnBnMLM)MLM07320202
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| 040 |
|
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|a DLC
|b eng
|c DLC
|e rda
|d DLC
|d MnBnMLM
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| 042 |
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|a pcc
|
| 050 |
0 |
0 |
|a GV1203
|b .K94 2021
|
| 082 |
0 |
0 |
|a 793
|2 23
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| 092 |
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|a 793 KUROMIY
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| 100 |
1 |
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|a Kuromiya, Jun,
|d 1992-
|e author.
|
| 245 |
1 |
4 |
|a The future of entertainment /
|c Jun Kuromiya.
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| 264 |
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1 |
|a Minneapolis :
|b Lerner Publications,
|c [2021]
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| 300 |
|
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|a 32 pages :
|b color illustrations ;
|c 24 cm.
|
| 336 |
|
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|a text
|b txt
|2 rdacontent
|
| 337 |
|
|
|a unmediated
|b n
|2 rdamedia
|
| 338 |
|
|
|a volume
|b nc
|2 rdacarrier
|
| 490 |
1 |
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|a Searchlight books. Future tech
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| 504 |
|
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|a Includes bibliographical references and index.
|
| 505 |
0 |
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|a A virtual world -- Back from the dead -- A new reality -- The future of storytelling.
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| 520 |
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|a Presents how technological innovations such as virtual reality, holograms, augmented reality, and artificial intelligence will be used in the future of entertainment. Includes color photographs, fact boxes, a glossary, and additional resources.
|
| 521 |
2 |
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|a 3-6.
|
| 650 |
|
0 |
|a Amusements
|x Technological innovations.
|
| 650 |
|
0 |
|a Virtual reality.
|
| 650 |
|
0 |
|a Motion pictures.
|
| 830 |
|
0 |
|a Searchlight books.
|t Future tech.
|
| 980 |
|
|
|a SPS Flett
|h 793 KUROMIY
|m 30.65
|o 37413320726831
|r Standard Circulation
|d Tween Nonfiction
|
| 999 |
f |
f |
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|i f8393190-02df-4921-bf24-5a064cdb5989
|t 0
|
| 952 |
f |
f |
|p Standard Circulation
|a Spokane Public Schools
|b Schools
|c Middle
|d Flett Middle School
|t 0
|e 793 KUROMIY
|i Tween Nonfiction
|m 37413320726831
|
| 952 |
f |
f |
|p Standard Circulation
|a Spokane Public Schools
|b Schools
|c Middle
|d Yasuhara Middle School
|t 0
|e 793 KUROMIY
|i Tween Nonfiction
|m 37413320926829
|