The glare
The glare
Book - 2022
Sixteen-year-old Hedda has spent the last ten years living with her mother on an isolated, tech-free ranch, but now she is ready to rejoin the world of "the Glare"--her term for normal life filled with cell phones, tablets, and computers. Her mother's warning not to go "off-kilter" quickly goes by the wayside when she and her rediscovered friends begin playing the real Glare, a first-person shooter game only available on the Dark Web, a game rumored to be cursed--if a player dies thirteen times on the thirteenth level of the game, that player dies in real life. Hedda gets sucked into the game, and rediscovers the truth about its nightmarish reality--the same reality that traumatized her as a child.
محفوظ في:
Holdings -
| المؤلف الرئيسي: | |
|---|---|
| التنسيق: | كتاب |
| اللغة: | English |
| منشور في: |
New York :
Little, Brown and Company,
2022.
|
| الطبعة: | First trade paperback edition. |
| الموضوعات: |
MARC
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|---|---|---|---|
| 001 | 871583 | ||
| 008 | 220716t20222020nyu d 000 1 eng d | ||
| 005 | 20240521122845.9 | ||
| 020 | |a 9780759555129 | ||
| 035 | |a (MnBnMLM)MLM07942033 | ||
| 040 | |a MnBnMLM |b eng |c MnBnMLM |e rda |d MnBnMLM | ||
| 082 | 0 | 4 | |a [Fic] |2 23 |
| 092 | |a HARRISO | ||
| 100 | 1 | |a Harrison, Margot, |e author. | |
| 245 | 1 | 4 | |a The glare / |c Margot Harrison. |
| 250 | |a First trade paperback edition. | ||
| 264 | 1 | |a New York : |b Little, Brown and Company, |c 2022. | |
| 264 | 4 | |c Ã2020 | |
| 300 | |a 327 pages ; |c 21 cm | ||
| 336 | |a text |b txt |2 rdacontent | ||
| 337 | |a unmediated |b n |2 rdamedia | ||
| 338 | |a volume |b nc |2 rdacarrier | ||
| 500 | |a Includes excerpt from: We made it all up. | ||
| 510 | 3 | |a Booklist Starred Reviews, |b 6/1/2020 | |
| 510 | 3 | |a Kirkus Reviews Starred, |b 5/15/2020 | |
| 510 | 3 | |a School Library Connection, |b 5/2020 | |
| 510 | 3 | |a School Library Journal, |b 6/2020 | |
| 520 | |a Sixteen-year-old Hedda has spent the last ten years living with her mother on an isolated, tech-free ranch, but now she is ready to rejoin the world of "the Glare"--her term for normal life filled with cell phones, tablets, and computers. Her mother's warning not to go "off-kilter" quickly goes by the wayside when she and her rediscovered friends begin playing the real Glare, a first-person shooter game only available on the Dark Web, a game rumored to be cursed--if a player dies thirteen times on the thirteenth level of the game, that player dies in real life. Hedda gets sucked into the game, and rediscovers the truth about its nightmarish reality--the same reality that traumatized her as a child. | ||
| 521 | 2 | |a 7-10. | |
| 650 | 0 | |a Technology |v Fiction. | |
| 650 | 1 | |a Video games |v Fiction. | |
| 650 | 1 | |a Virtual reality |v Fiction. | |
| 650 | 1 | |a Teenage girls |x Psychology |v Fiction. | |
| 655 | 7 | |a Psychological fiction. |2 lcgft | |
| 655 | 7 | |a Thrillers (Fiction) |2 lcgft | |
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