2D Animation Walk Cycles Basics

2D Animation Walk Cycles Basics

with Dermot O' Connor
Electronic Video - 2016

Learn how to create a walk cycle for 2D animation. This tutorial is appropriate for all levels of animators, using any software.

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Détails bibliographiques
Collectivité auteur: linkedin.com (Firm)
Autres auteurs: O' Connor, Dermot (Intervenant)
Format: Électronique Vidéo
Langue:English
Publié: Carpenteria, CA linkedin.com, 2016.
Sujets:
Accès en ligne:View course details on linkedin.com/learning

MARC

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520 |a Learn how to create a walk cycle for 2D animation. This tutorial is appropriate for all levels of animators, using any software. 
511 1 |a Presenter: Dermot O' Connor 
520 |a There are four primary poses of a walk cycle, and the sequence in which they are animated is very important. In this 2D animation tutorial, Dermot O' Connor provides an introduction to the basics of all walk cycles. The principles apply to any animation student, regardless of software. First, he reviews the poses—contact, down, passing, and high point—and the creative decisions you have to make about timing, frame rates, and placement. (Traditionally, walk cycles can be animated in place or across the screen.) In the following chapters, Dermot animates a character walking in profile and also from a front view. These two projects give you opportunities to see animation techniques, such as creating poses and in-betweens and troubleshooting arcing and timing issues, in action. 
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