Maya Retopology for Animation

Maya Retopology for Animation

with Ryan Kittleson
Electronic Video - 2018

Learn how to use the Maya modeling toolkit for retopology: rebuilding a model for smoother and more natural animation.

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Detalles Bibliográficos
Autor Corporativo: linkedin.com (Firm)
Otros Autores: Kittleson, Ryan (Orador)
Formato: Electrónico Video
Lenguaje:English
Publicado: Carpenteria, CA linkedin.com, 2018.
Materias:
Acceso en línea:View course details on linkedin.com/learning

MARC

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520 |a Learn how to use the Maya modeling toolkit for retopology: rebuilding a model for smoother and more natural animation. 
511 1 |a Presenter: Ryan Kittleson 
520 |a Retopology is a fun combination of artistry and technique. Characters that are sculpted in programs like ZBrush or Mudbox are usually too dense to animate correctly. Retopology takes an existing sculpted model or 3D scan and optimizes the mesh for efficient geometry and more natural animation. Instructor Ryan Kittleson shows how to import the original model, plan the refined edge flow, and create new geometry, and modify the polygon mesh. By the end of the course, you should be able to apply the same theory to prepare any character for rigging and animation. 
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092 |a ONLINE CLASS